![]() It’s strange because tyre wear, which is only a factor in the Endurance category, is scaled to the length of the race. They look the part, but the default length of these races is just eight minutes. The AI makes mistakes, although sometimes they make the sames ones even after multiple race restarts.Įndurance is Autosport’s most confusing category. Drifting feels a bit more forgiving (and more fun) than it did in Grid 2 but the Time Trials here aren’t really that pulse-raising they honestly just feel like a qualifying session for a race that never comes. ![]() The Tuner category is probably the weakest of the five. Autosport may be Grid going back to its roots, but it still favours fun over unflinching accuracy. Open Wheel racing is not unlike Codemasters’ own F1 series, although it’s nowhere near as brutally unforgiving as the latter can be. The default length for the races errs on the short side, but there’s an option to multiply race distances by up to five should you find yourself yearning for longer contests. ![]() Real-life circuits are the focus here (there are 13, compared to Grid 2’s five, and most feature several routes), and Codemasters has reinserted practice periods and qualifying rounds. Autosport lacks the real-world championships of its Race Driver ancestors, but the aggressive doorhandle-to-doorhandle nature of touring car racing is extremely well-emulated. The Touring category is where Autosport most resembles the typical Codemasters circuit racers of old. Autosport’s prestige team, Ravenwest, demands top results but shells out plenty of XP and allows you to adjust a variety of tuning options at your own discretion. Less bold teams have easily achievable success targets but modest XP rewards, and you’ll usually find you’re not able to tune your car a great deal, if at all. The better you perform in each category the more offers you’ll receive from rival teams. Autosport doesn’t care that I’d unlocked all of its touring car events before I’d even started scratching the surface of its Street events, nor will it care if you do the exact opposite. It was at least two or three sessions before I even competed in my first Street race. As a touring car fan, I found myself exclusively racing tin-tops for many hours upon first booting up. ![]() You need to play them all eventually if you want to meet the minimum requirements to unlock the special Grid Grand Slam events (which string together a series of races from across all five types of racing), but outside of that how you progress through the races on offer is determined entirely by you. In Autosport, progression is divided across five categories you can play through as you desire: Touring, Endurance, Open Wheel, Tuner, and Street. The only latter's difference is Mercedes Benz SLS AMG vehicle added.The multi-disciplined approach that has defined the Grid series (and the Race Driver series before it) returns here. There are two versions of the game: standard and special edition. One may customize their vehicle in five parameters each corresponding to the different characteristics and choose out of four classes of cars to play with. The emphasis in the game is given to the realistic collisions display. One may take the career ladder to get various rewards throughout the multiplayer, practice in the split\screen mode with a friend or proceed into the usual course of actions in the racing game - the singleplayer mode. Plotĭifferent from many projects of its sort, Grid Autosport resembles some narrative - the player follows into the footsteps of a racing professional with the different opportunities to express themselves. The Autosport's gameplay resembles natural playground for all titles of its kind - the player is coursing between the different championships in which they can race the other AI-controlled enemies or participate in online events. It is the ninth part of the TOCA series, which follow a wide assortment of motorsports with a center on touring racing. ![]() Grid Autosport is a racing game with a variety of in-game maps. ![]()
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